Getting a free Nintendo 3DS could not be easier nowadays. 3 simple steps and it will be on your doorstep with no hidden costs. Want to find out more read on:
Step 1: You must register with the referral site, this only takes a few minutes of your time. You will be required to fill in your details so they know where to post your free Nintendo 3DS.
To register with the referral site click here: Free Nintendo 3DS
“Would you be prepared to complete a free trial offer in exchange for a free Nintendo 3DS?”
Then you must complete a free trial offer. There are different offers to choose from depending on were you are in the World. The most popular free trials are Intuit, Equifax and Homestead.
Step 2: You refer some friends/family to the referral site to do the same. The referral site will give you your own unqiue referral link that you use to refer other people. Once you have enough referrals for your free Nintendo 3DS you move onto the next step.
Step 3: Now that you have enough referrals you will be able to order your free Nintendo 3DS. It normally takes no more than a week or two to arrive. The referral site also covers all postage costs.
Find out more about the Nintendo 3DS
The Nintendo 3DS is a portable game console, which can produce 3D effects without the need for any special glasses via a process called autostereoscopy.
3D GAMING WITHOUT THE GLASSES
Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics, with no need for special glasses. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware. It has to be seen to be believed.
The Nintendo 3DS system opens up a whole new world of eye-popping gameplay possibilities. The stereoscopic 3D display of the upper screen gives objects within the game world a feeling of space and depth that extends far into the back of the screen. It becomes easier to see the position of characters and obstacles in the world, making many game experiences even more intuitive for all types of players.
3D DEPTH SLIDER
A built-in 3D Depth Slider allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect can also be turned down completely—all Nintendo 3DS games and applications can be played in 2D, and look better than any Nintendo handheld before it.
Your portal to all of the amazing software on the Nintendo 3DS system, the HOME Menu is accessible at all times. Pressing the HOME button during game play automatically pauses the game and lets you resume play later. Need to search the Internet for gaming hints? Pause your game, hit the HOME button, and open the Internet Browser—then return to your game uninterrupted.
You can access a range of useful functions from the HOME Menu without quitting your game—such as the Internet Browser (system update and wireless broadband Internet access required), your Friends List, Game Memos, and your Notifications List—for an incredibly user-friendly experience.
NINTENDO 3DS CAMERA
Take amazing 3D photos with the built-in Nintendo 3DS outer cameras, and bring your memories into a whole new dimension. Then utilize a variety of lenses and tools, such as the Merge lens, Pinhole lens, or Graffiti tool, to add flair to your photo gallery.
Creating Mii™ characters is a fun social experience for any player, and now this popular feature from the Wii™ console is available on the Nintendo 3DS system with some exciting new touches.
It’s easy to create a Mii character from scratch, choosing each facial feature to represent yourself, a friend, or some fanciful character. The real fun happens when you create a Mii from a photo. After choosing just a few basic settings, take a photo of yourself or a friend with the built-in camera, and let the Mii Maker™ application automatically generate your Mii character. Then make any final adjustments, and voilá! Your Mii is ready.
STREETPASS MII PLAZA
StreetPass™ Mii Plaza™ is the place where Mii™ characters meet and greet! When StreetPass™ communication is activated, you can exchange Mii data, recent gameplay info, and more with other Nintendo 3DS owners you pass on the street when your Nintendo 3DS system is in Sleep Mode. You’ll then be able to see these Mii characters in the plaza the next time you start playing.
Imagine seeing a video game unfold in the real world…right on your kitchen table, or the floor of your living room! AR Games uses the Nintendo 3DS outer cameras and AR Cards included with the system to present an amazing augmented-reality gaming experience.
Just place one of the AR Cards on a table or floor, and the Nintendo 3DS camera will read the card and initiate game stages or characters right before your eyes. AR Games features different modes, from a wild shooting gallery to an interactive photo shoot with your Mii™ characters—plus more.
Put a friendly face right into the action with the built-in Face Raiders game. Using the camera, you can take a photo of yourself, a friend or family member, which is then placed right onto a range of shooting targets. To play, you’ll need to move with your Nintendo 3DS system, physically leaning and turning to search all around and aim high and low, taking out your targets. 3D gameplay combined with the gyro sensor feature makes Face Raiders a fun surprise for any type of gamer.
The Activity Log tracks both your game play activity, noting which games you’ve played and how long you’ve played them, as well as your physical activity, counting every step you take while carrying your Nintendo 3DS. Track your data by day, week, month, or year—and walk more every day to earn Play Coins, which can be used with compatible games and applications to acquire special content and a variety of other benefits.
Rediscover classic portable games and so much more through the Nintendo eShop. In it you’ll find the Virtual Console™ service, featuring a selection of games from classic Nintendo systems like the Game Boy™ and Game Boy™ Color. You’ll also find new Nintendo 3DS games exclusive to the Nintendo eShop, as well as Nintendo DSiWare games and applications—previously available on Nintendo DSi™ systems.
Access the Internet with ease using the built-in Nintendo 3DS Internet Browser. Whether you want to check email or catch up on your favorite news site, it’s easy to view a variety of web pages right on your portable system—wherever there is a wireless connection.
NINTENDO 3DS SOUND
The Nintendo 3DS Sound application lets you listen to your favorite music saved on an SD Card in MP3 or AAC format. You can even record and play with sounds via the Nintendo 3DS microphone with a variety of fun filters.
FIRST HANDS ON FOOTAGE
At the techology demo after Nintendo’s press conference we got the chance to see the basic features of the new Nintendo 3DS and its 3D abilities. The footage below shows the handheld console in action:
Check out Nintendo 3DS gallery below:
MOTION SENSOR AND GYRO SENSOR
Portable play control reaches a new level with these amazing features, allowing for new & unique gameplay mechanics. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly.
Game graphics have never looked better on a Nintendo handheld system, thanks to the two screens of the Nintendo 3DS system. A widescreen display on the top screen shows 800×240 pixel resolution, allocating 400 pixels for each eye to create the 3D effect. The bottom LCD touch screen operates at a resolution of 320×240—with both screens capable of displaying a brilliant 16.77 million colors.
With the Circle Pad, located above the + Control Pad, Nintendo 3DS offers full analog control in 3D game worlds. Combined with the touch screen, traditional buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the potential is extraordinary.
The Nintendo 3DS system uses its two outer cameras to see the world in 3D, much like the human eye, allowing for the creation of 3D photos—and a similar 3D effect to that seen in Nintendo 3DS games.
The adjustable 3DS Stylus takes the idea of touch control to a new and even more user-friendly level. Once removed from the holder, the stylus length can be adjusted to your liking with a simple push or pull. Now anyone can achieve the optimum level of comfort while playing games that use the stylus.
Dock your Nintendo 3DS system whenever you are not using it in the included Charging Cradle to keep it powered. You can then leave the system on in Sleep Mode while charging, so that it can communicate via the SpotPass feature at any time of day or night.
2G SD MEMORY CARD
Every Nintendo 3DS system comes packed with a 2GB SD Memory Card. You can use this SD Memory Card to store your 3D photos, and sound recordings created on the Nintendo 3DS system, and music* from your PC. You can also use it to store games downloaded from the Nintendo eShop. The Nintendo 3DS system has SDHC card compatibility to increase your storage space even further.
Almost all existing Nintendo DS and Nintendo DSi games can be played on a Nintendo 3DS system in 2D. With backwards compatibility, your existing portable games look and play just as well.
Nintendo had been experimenting with 3D technology since the late 1980s. Famicom Grand Prix II: 3D Hot Rally was the first game developed by Nintendo to take advantage of the technology, and utilized goggles with a liquid crystal shutter in order to make images appear to pop-out of the screen. In 1995 Gunpei Yokoi, the creator of the Game Boy, began developing the Virtual Boy. The console is the first that is capable of displaying stereoscopic 3D graphics, using parallax. The system was released much earlier than intended, so that Nintendo could allocate more resources to the then-Ultra 64, and the Virtual Boy went on to become a commercial failure for Nintendo. Shigeru Miyamoto was disatisfied with the wire-frame models the console displayed and practicality of the system, feeling that the concept was ahead of its time.
Despite the failure of the Virtual Boy, Nintendo continued to investigate incorporating 3D technology into other products. The Nintendo GameCube, released in 2001, is Nintendo’s second 3D capable system. Every GameCube system produced features the capability to display true stereoscopic 3D, however only the launch title Luigi’s Mansion was designed to utilise the technology. As 3D displays were not widespread at the time and producing a compatible display was deemed prohibitively expensive to consumers, this functionality was never enabled.
Nintendo next attempted putting a display later used for the Nintendo 3DS into a Game Boy Advance SP. However, the resolution for such a display was not sharp and precise enough at the time, and Nintendo was not satisfied with the experiment. With the development of the Nintendo DS and at the insistence of Hiroshi Yamauchi, the company investigated achieving 3D visuals at an exhibition at Shigureden, a theme park. Visitors navigate around the park with the aid of guide software on a Nintendo DS system. Although nothing was produced, Nintendo were able to conduct extensive research and develop the methodology which was later used to develop the Nintendo 3DS.
Although it had been discussed before then, speculation about a true successor to the Nintendo DS series began to ramp up in late 2009. In mid-October, tech tabloid Bright Side of News reported that graphics processing unit (GPU) developer Nvidia had won the microprocessor contract for the device with its Nvidia Tegra system-on-a-chip series. Later that month, speaking about the future for Nintendo’s portable consoles, company president Satoru Iwata mentioned that while mobile connectivity via subscription mobile broadband “doesn’t fit Nintendo customers,” he was interested in exploring an option similar to the Whispernet service for the Amazon Kindle, in which users are not charged for the mobile connectivity, and the costs are cross-subsidized.
Though Nintendo has expressed interest in including motion-sensing capabilities in its handhelds since before the release of the original Nintendo DS, in January 2010 an alleged comment by Satoru Iwata from an interview with Asahi Shimbun led to a minor dispute between the publication and Nintendo over whether Iwata confirmed that the successor to the Nintendo DS would incorporate a motion sensor. Later that month, analyst Jesse Divnich of Electronic Entertainment Design and Research (EEDAR) stated that the firm believes that Nintendo will launch a Nintendo DS successor “within the next 15 months.”
In February 2010, video gaming website Computer and Video Games (CVG) reported that a select “handful” of Japanese developers were in possession of software development kits (SDKs) for the Nintendo DS successor, with The Pokémon Company given special priority. According to CVG’s insider at an unspecified third-party development studio, the hardware features a “tilt” function that is similar to that of the iPhone, “but does a lot more.” The insider noted that the distributed hardware is not for the final product, but of trial hardware for developers to provide feedback on.
In March 2010, veteran video game journalist Raymond Padilla reported additional rumors about a Nintendo DS successor from the San Francisco Game Developers Conference. According to developers claiming to be working on the system, the handheld would feature two display screens like the Nintendo DS, but with bigger, higher-resolution display screens, and a smaller gap between them—negligible enough that they can be used together as a single large screen. An accelerometer would be incorporated into the device. The SDK is reportedly “similar in power to the GameCube,” with an easy learning curve for developers familiar working with Nintendo’s GameCube or Wii home consoles. The developers claimed that their games for the new handheld would be finished before the end of the year, which Padilla said indicates a likely announcement of the console at E3 2010 in June, and a launch in late 2010. In the same month, several developers spoke publicly about features they wished to see in a Nintendo DS successor, including stronger online functionality, dual multi-touch screens, a Global Positioning System (GPS) receiver, and 3G mobile broadband connectivity. On March 23, Nintendo officially announced the Nintendo 3DS. According to industry analysts, the timing of Nintendo’s original announcement, which had drawn attention away from the launch of the company’s still-new Nintendo DSi XL handheld, was likely intended to preempt impending news leaks about the product by the Japanese press.
In April 2010, a picture of a possible development build of the internal components of the 3DS was released as part of a U.S. Federal Communications Commission (FCC) filing by Mitsumi.An analysis of the image showed that it was likely genuine as it featured components known to be used in the Nintendo DS line along with features of the 3DS that had not been announced like a 5:3 top screen, and a control nub similar to those used in Sony PSP systems.
E3 2010 UNVEILING
In June 2010, video gaming website IGN reported that according to “several developers who have experienced 3DS in its current form”, the system possesses processing power that “far exceed[s] the Nintendo Wii” and with 3D shaders, they could make games that “look close to current generation visuals on the Xbox 360 and PlayStation 3″. They also cited “several developer sources” as saying that the system does not use the Nvidia Tegra mobile chipset.
The system was officially revealed at Nintendo’s conference at E3 2010 on June 15, 2010. The first game revealed was Kid Icarus: Uprising, with several other titles from third parties also announced, including Square Enix with Kingdom Hearts and Final Fantasy, Konami with Metal Gear Solid 3: Snake Eater 3D, Warner Bros. Interactive with a Batman title, Ubisoft with Assassin’s Creed: Lost Legacy, Capcom with Resident Evil: Revelations and Super Street Fighter 4 3D Edition, and Activision with DJ Hero. Other Nintendo titles were later revealed after the conference, such as Mario Kart 3DS, a remake of Star Fox 64, Animal Crossing and a remake of The Legend of Zelda: Ocarina of Time in 3D. On July 29, 2010, it was officially announced that the 3DS release date & price would be announced on September 29, 2010. The 3DS design shown at E3 is almost final, and is subject to minor changes.
SEPTEMBER 29, 2010 CONFERENCE
On September 29, 2010, Nintendo of Japan announced the release date of the Nintendo 3DS in Japan to be February 26, 2011. North America, Europe and Australia would all have March 2011 as their release dates. Furthermore, several additional features were announced. The inclusion of a Mii Studio (similar to the Mii Channel on Wii), Virtual Console (including Game Boy, Game Boy Color, and “Classic Games” in 3D), a cradle for recharging the system’s battery, multitasking, several included augmented reality games, included 2 gigabyte SD card, and stored game data as well as the final name for the 3DS tag mode, now called StreetPass and SpotPass collectively. The colors available at launch will be Aqua Blue and Cosmo Black, and the launch price in Japan will be 25,000 yen . The final physical design was also revealed at this event.
JANUARY 19, 2011 CONFERENCE
On January 19, 2011, Nintendo held two simultaneous press conferences in Amsterdam and New York City, where details about the North American and European releases of the 3DS were announced. The event was shown via an official live webcast. Nintendo revealed all of the features on the Nintendo 3DS, and confirmed the feature to watch movies on the unit. In North America, the release date was confirmed as March 27, 2011 with a retail price of $249.99. In Europe, a release date was announced for March 25, 2011, though they said that pricing would be down to retailers. HMV and GAME have revealed their prices at £229.99 while Play.com announced their price at £219.99.
The Nintendo 3DS is based on a custom PICA200 graphics processor from a Japanese start-up Digital Media Professionals (DMP). It has two screens; the top screen is a 3.53 in (90 mm) 5:3 3D screen with a resolution of 800×240 pixels (400×240 pixels per eye, WQVGA) that is able to produce an autostereoscopic three-dimensional effect (one without 3D glasses), while the bottom screen is a 3.02 in (77 mm) 4:3 non-3D touch panel with a resolution of 320×240 pixels (QVGA). The 3DS weighs approximately 230 grams (8.1 oz) and, when closed, is 134 mm (5.3 in) wide, 74 mm (2.9 in) broad, and 21 mm (0.83 in) thick.
The system will support a 2.4 GHz 802.11 wi-fi connectivity with enhanced security (WPA|WPA2).
On the issue of piracy, game developer THQ claims that the Nintendo 3DS features sophisticated anti-piracy technology which Nintendo believes is able to significantly curb video game piracy, which had increasingly depressed the handheld market with the proliferation of cheap flash memory and the rise in illegal file sharing.
An included cradle allows for faster downloads and uploads, and will act as a charger.
The system features several additions to the design of the original DS, including a slider on the side of the device that adjusts the intensity of the 3D effect, a round nub analog input called the “Circle Pad”, an accelerometer, and a gyroscope. The 3DS has two cameras on the outside of the device, capable of taking 3D photos, as well as a camera positioned above the top screen on the inside of the device which faces the player, capable of taking 2D photos and capturing 2D video; all cameras have a resolution of 640×480 pixels (0.3 megapixel).
Product family: Nintendo 3DS
Type: Handheld game console
JP February 26, 2011
EU March 25, 2011
NA March 27, 2011
AUS March 2011
Media: Nintendo 3DS and DS Game Cards
Storage capacity: Cartridge save, SD card, Flash Memory
Graphics: Digital Media Professionals (DMP) PICA200 GPU Connectivity: 2.4 GHz Wi-Fi
Online services: Nintendo Wi-Fi Connection
Backward compatibility: Nintendo DS, Nintendo DSi
Predecessor: Nintendo DS series (DS, DS Lite, DSi and DSi XL)
Website: Official Website